How to Play

The loop

Up to 4 players, each alone in their own tavern (2โ€“4 seats, 4 by default). Every player starts with 30 health. Each turn you get gold, buy cards and spells from a shop of face-up offers, arrange your board, then it fights another player's board automatically. Lose the fight and you take damage equal to the surviving combos' damage values plus your own tavern tier. Last player standing wins.

Stats are rank

A raw card's attack and health both equal its rank โ€” a 7 is 7/7, a King is 13/13, an Ace is 14/14. Nothing is stored on the card beyond that; it's always just its rank.

Making and merging combos

Combine cards into poker hands (see Poker Hands) โ€” a combo's attack and health are the sum of its cards' ranks. Combos can be merged upward into strictly bigger hands; a merge rebuilds the hand from scratch but keeps all its buffs and triggers, and the merged combo returns to your hand (it stays on the board if your hand is full). Up to 5 cards can make up one combo.

Suits are tribes

Each suit is a tribe with its own colour and its own effect that fires when you drop a card of that tribe onto your board โ€” see Tribes. That on-drop effect is lost if the card isn't actually dropped this turn.

Unique Cards

Named characters rather than playing cards โ€” fixed stats, their own ability, no poker combos. Three copies merge into a golden version with a stronger ability. See Unique Cards.

Keywords

KeywordEffect
TauntEnemies must attack this before other cards.
ShieldThe first hit on this deals no damage.
Double AttackAttacks twice.
CleaveAlso damages the cards beside its target.
RekindleReturns once after dying, with full damage and 1 health.

Triggers

Each trigger fires in a specific phase, and combat-phase effects wear off when the fight ends unless flagged permanent.

TriggerPhasePersists after combat
On DropShopYes
On SellShopYes
Start Of TurnShopYes
End Of TurnShopYes
Start Of CombatCombatNo
Before AttackCombatNo
On AttackCombatNo
After AttackCombatNo
On DeathCombatNo
AuraShopYes

Tavern tiers

Rank bands add as your tavern tier rises โ€” they never replace lower bands.

TierAdds ranksTavern cardsTavern spells
12, 3, 4, 531
26, 7, 8, 941
310, 11, 12, 1351
41462
562

Upgrading your tavern tier costs: tier 2 โ†’ 5g, tier 3 โ†’ 10g, tier 4 โ†’ 15g, tier 5 โ†’ 20g.

Economy

Starting gold3
Gold cap10 (rises 1/turn, up to 10)
Card cost3g
Shop refresh1g
Sell value1g
Hand limit10
Board limit7 (max 8)