How to Play
The loop
Up to 4 players, each alone in their own tavern (2โ4 seats, 4 by default). Every player starts with 30 health. Each turn you get gold, buy cards and spells from a shop of face-up offers, arrange your board, then it fights another player's board automatically. Lose the fight and you take damage equal to the surviving combos' damage values plus your own tavern tier. Last player standing wins.
Stats are rank
A raw card's attack and health both equal its rank โ a 7 is 7/7, a King is 13/13, an Ace is 14/14. Nothing is stored on the card beyond that; it's always just its rank.
Making and merging combos
Combine cards into poker hands (see Poker Hands) โ a combo's attack and health are the sum of its cards' ranks. Combos can be merged upward into strictly bigger hands; a merge rebuilds the hand from scratch but keeps all its buffs and triggers, and the merged combo returns to your hand (it stays on the board if your hand is full). Up to 5 cards can make up one combo.
Suits are tribes
Each suit is a tribe with its own colour and its own effect that fires when you drop a card of that tribe onto your board โ see Tribes. That on-drop effect is lost if the card isn't actually dropped this turn.
Unique Cards
Named characters rather than playing cards โ fixed stats, their own ability, no poker combos. Three copies merge into a golden version with a stronger ability. See Unique Cards.
Keywords
| Keyword | Effect |
|---|---|
| Taunt | Enemies must attack this before other cards. |
| Shield | The first hit on this deals no damage. |
| Double Attack | Attacks twice. |
| Cleave | Also damages the cards beside its target. |
| Rekindle | Returns once after dying, with full damage and 1 health. |
Triggers
Each trigger fires in a specific phase, and combat-phase effects wear off when the fight ends unless flagged permanent.
| Trigger | Phase | Persists after combat |
|---|---|---|
| On Drop | Shop | Yes |
| On Sell | Shop | Yes |
| Start Of Turn | Shop | Yes |
| End Of Turn | Shop | Yes |
| Start Of Combat | Combat | No |
| Before Attack | Combat | No |
| On Attack | Combat | No |
| After Attack | Combat | No |
| On Death | Combat | No |
| Aura | Shop | Yes |
Tavern tiers
Rank bands add as your tavern tier rises โ they never replace lower bands.
| Tier | Adds ranks | Tavern cards | Tavern spells |
|---|---|---|---|
| 1 | 2, 3, 4, 5 | 3 | 1 |
| 2 | 6, 7, 8, 9 | 4 | 1 |
| 3 | 10, 11, 12, 13 | 5 | 1 |
| 4 | 14 | 6 | 2 |
| 5 | 6 | 2 |
Upgrading your tavern tier costs: tier 2 โ 5g, tier 3 โ 10g, tier 4 โ 15g, tier 5 โ 20g.
Economy
| Starting gold | 3 |
| Gold cap | 10 (rises 1/turn, up to 10) |
| Card cost | 3g |
| Shop refresh | 1g |
| Sell value | 1g |
| Hand limit | 10 |
| Board limit | 7 (max 8) |