Spells
124 spells buyable from the tavern shop and cast on your own board.

Back to Your Roots
Choose a tribe from 3 random tribes, give a combo the tribe and +2/+1

Partnering Contract
After casting this on a unit with a type, the next combo you play receives the same type

Tribe Gathering
Choose a friendly card with a tribe, give adjacent cards the same tribe

Safety Passage
Discover a card of your most common tribe; always includes a card from your tier

Friends Benefits
Give your cards +2/+2; if you have more than 2 tribes, give them another +2/+2

Sacrifice Khanjar
Sell a friendly card, give its stats to another friendly card

The Trio Maker
Put a random tavern card into a Three of a Kind combo, then replace the card with the combo

Arrow in the Dark
Give a combo card: StartOfCombat, set one of the opponent's cards' Health to 1

Split in Two
Give a combo card: OnDeath, split into two 1/1 cards of the same rank/tribe

Passed Torch
Give a combo card: OnDeath, give this card's Attack to a random friendly card

Hearth's Legacy
Give a combo card: OnDeath, increase your Muffins' Health by 1 for the rest of the game

Ember's Legacy
Give a combo card: OnDeath, increase your Cinders' Attack by 1 for the rest of the game

Call a Friend
Give a combo card: OnDeath, get a random card from your most common tribe

Ash Handoff
Give a combo card: OnDeath, give a friendly card of the same tribe +1/+1

Handing the Blade
Give a combo card: OnDeath, give this card's Attack to a random friendly card

Muffin Legacy
Give a combo card: OnDeath, your Muffins have +1 Health for the rest of the game

Cinder Legacy
Give a combo card: OnDeath, your Cinders have +1 Attack for the rest of the game

Trinket Legacy
Give a combo card: OnDeath, your Trinkets pay 1 extra coin this game

Call to the Regulars
Give a combo card: OnDeath, get a random card of your most common tribe

The Understudy
Give a combo card: OnDeath, summon a random card of the same tribe, set its stats to 6/6

Full Table
Give a combo card: OnDeath, give a friendly card of each tribe +1/+1 permanently

Rally the Regulars
Give a combo card: OnDeath, for the rest of this combat your cards of the same tribe have +4/+4

The Reprise
Give a combo card: OnDeath, summon plain copies of the first 2 friendly cards that died this combat

Rising Recipe
Give a combo card: OnAttack, your stat spells give an extra +1 Health this game

Sharpened Recipe
Give a combo card: OnAttack, your stat spells give an extra +1 Attack this game

Bench Warmer
Give a combo card: OnAttack, give the left-most card in your hand +1/+1 and summon it for this combat only

Take the Coat
Give a combo card: OnAttack, remove Taunt and Rekindle from the target

Chain Reaction
Give a combo card: OnAttack, trigger your left-most card's OnDeath

The Big Order
Give a combo card: OnAttack, summon a random card of your most common tribe for this combat only

Clearing Plates
Give a combo card: EndOfTurn, eat the highest-Health card in the tavern and gain its stats

Passing the Recipe
Give a combo card: EndOfTurn, cast a random spell you own on the card to its left

Stocking Shelves
Give a combo card: EndOfTurn, give tavern cards of your most common tribe +2/+2 this game

Ghost Guest
Give a combo card: StartOfCombat, if this is in your hand, summon a copy of it for this combat. Returns it to your hand

First Sip
Give a combo card: StartOfCombat, your cards of the same tribe have +1 Attack for this combat

Opening Toast
Give a combo card: StartOfCombat, give your left-most card +1/+2 and DoubleAttack

Coat Check
Give a combo card: StartOfCombat, give another friendly card +2/+2 and Shield

Warm Bench
Give a combo card: StartOfCombat, give a card in your hand +2/+2 and summon it for this combat only

Kicked Over Lamp
Give a combo card: StartOfCombat, deal 3 damage to all other cards

Borrowed Strength
Give a combo card: StartOfCombat, gain the stats of the highest-Attack card in your hand

Everyone Chips In
Give a combo card: StartOfCombat, gain the stats of all cards in your hand

The Toast Goes Round
Give a combo card: StartOfCombat, give your other cards of the same tribe +1/+1

Cheap Shot
Give a combo card: StartOfCombat, set one of the opponent's cards' Health to 1

Fresh Batch
Give a combo card: StartOfTurn, get a random card of this card's tribe

Keeps the Warmth
Give a combo card: it permanently keeps stats and keywords gained during combat

Growing Legend
Give a combo card: it has +2/+1 for each friendly card of its tribe that died this game

Splash Damage
Give a combo card: it also damages the cards next to whoever it attacks

Overflow
Give a combo card: after it kills a card, deal the extra damage to the next card

Guardian Angel
Give a combo card: after a friendly card is Rekindled, this gains Shield and +7/+7
No spells match those filters.











































































